Always the one who has to drag her down. Maybe you'll get what you want this time around. The trick is to keep breathing. -- Garbage, The Trick is to Keep Breathing

The Zygon Apotheosis

Part 1. Part 2.

All day long I’ve been mulling over one thing, and getting angrier and angrier about it. And honestly, getting angrier and angrier at myself for taking so long to notice it.

Look, like I said before, I’m sure Peter Harness means well. And I’m sure that Steven Moffat means well. And I know that, being American, I come from a background where the dynamics are radically different, and so stuff can end up meaning things over here that they should not be held responsible meanings that only exist on a different continent from where they wrote it.

But they set out to write a story centered around the idea that the dangerous radicalized members of the refugee minority aren’t representative of their race. They made a story which was unrepentant in the idea that the right to live your life in the skin you were born in is not worth fighting for. They made a story which was unrepentant in the idea that the right thing to do for a minority is to keep your head down, don’t spook the “ordinary” folks, hide who you are until the day you die, because otherwise, they’re going to hunt you down and murder you and it would be wrong for you to fight back. That the right to just not be murdered in the street is actually a privilege we may deign to confer on you if you’re good enough at “passing”.

It had a powerful white man, a literal lord preach about how bad war and fighting is, because he’s real sad about the great big war between his godlike people and a race of super-powered killing machines, and do it to a young woman who just wants to not spend every second of her life living a lie as if their situations were remotely similar. Don’t talk about revolution, that’s going a little bit too far.

To put it bluntly, the argument made by Truth Or Consequences was #ZygonLivesMatter, and The Doctor responded, #AllLivesMatter.

And you know what? Fuck this show for doing that. And fuck me for taking all day to notice it.


Please do read Jack Graham’s excellent “The Zygon Invocation” for a response which covers similar ground, though not quite the same, and does it far more eloquently than I could.

The Zygon Addendum

Two Additional Thoughts That Came To Me Last Night:

 

  1. Wouldn’t it have been nice if the Zygons had been depicted as being able to solve their own problems rather than reinforcing the idea that it is Objectively Right for an uninvolved third party from a distant land with a history of getting involved in local conflicts he doesn’t fully understand without regard for the consequences to come in and force his worldview on them? Nice of Bonnie to greet him as a liberator at the end.
  2. I am deeply, deeply impressed by the show of restraint involved in going all the way through a two-parter about Zygon renegades fighting for the right to assume their natural form without even once having a Zygon rebel shout the slogan, “Let Zygons Be Zygons!”

 

The Zygon Aversion

Leah and I finally got around to watching these two today, and I decided, what the hell, I’d write down my thoughts.

The Good:

  • The Doctor playing the guitar
  • Jenna Coleman shooting a rocket launcher
  • Basically everything with Osgood and Kate
  • The two teenagers witnessing the transforming Zygon having absolutely no reaction
  • Clara manipulating Bonnie to send a text message
  • The Doctor referring to “The Imbecile’s Gas”
  • The Osgood Boxes being deliberately modeled after The Moment.
  • Before I even watched this episode, I caught wind of the mention of Harry Sullivan’s Magic Zygon-Killin’ Gas which would Invert Zygons. It instantly occurred to me that the stupidest possible outcome, and therefore a very likely one, would be that the Zygon extremists would be tricked into releasing what they thought was a turn-all-Zygons-back-to-their-natural-form gas, but it would turn out to be The Imbicile’s Gas instead, but it would turn out that the gas didn’t really kill the Zygons but instead turned them permanently human, thus ironically defeating the renegades and conveniently removing the whole “There are still Zygons living on Earth in secret permanently” thing. It turned out not that not only did they not use this stupid reset button resolution, but they did use the concept as the fake-out.

The Bad:

  • It would have been a lot funnier if the Doctor had declined to specify what article of clothing he wore the question marks on.
  • It would have been nice if it had not been obvious that Clara was a Zygon duplicate from even before she got grabbed. Seriously, the second the Doctor calls her and gets her voice mail, we already know what’s going to happen.
  • Ditto Kate Stewart, only the other way around.
  • Okay, so yeah. The Doctor forgives Bonnie, and is cool with her becoming an Osgood. The story’s written itself into a bit of a corner here where that is the only possible “right” answer for the story. But… Bonnie was responsible for the murder of dozens of UNIT soldiers, all the people killed in the shopping mall, that one civilian Zygon she zapped back to his natural form, and the entire population of Truth or Consequences, NM. But that’s okay because she’s learned an important lesson? I’m sure that will be a great comfort Jac’s family.
  • The Doctor keeps asking Osgood which one she is, even after she makes it clear that she rejects the question. Now, I am cool with the way that this gives Osgood moral superiority to the Doctor, but there is no point where I got any sense that the Doctor actually had a valid reason to keep asking her. The obvious “good twist” would be to reveal that the Doctor keeps asking because he wants to be sure she won’t pick a side, but he never does. He just keeps on asserting that it’s really important that he know which one she is, and she just keeps on asserting that, no, it’s really not, and he just keeps not getting it.
  • Will you shut up about the fucking “hybrid”? We get it.

The Excellent:

  • The Zygon the Doctor interrogates on the plane doesn’t even seem to understand the concept of having a name.
  • But Bonnie does. Bonnie makes a point of saying it, of differentiating herself from Clara and making others acknowledge her identity.
  • Osgood’s utter refusal to identify as human or Zygon. And even though they keep asking, everyone who matters, even Kate Stewart, accepts that. You know, I think this is the most trans-positive message this show has ever had. I’m guessing they didn’t know they’d done it.
  • You know who doesn’t ask Osgood which one she is? Clara.
  • That Kate’s escape from the Zygons involved the simple expedient of shooting them.

The basically unforgivably bad:

  • Episode 1 is a 45 minute runaround whose only purpose is to say “It takes basically zero effort to defeat UNIT.” Ooh, UNIT’s so suspicious and so quick to solve problems by killing, but they fall for the same trick three times in a row.
  • For all the work they do to reinforce the idea that Truth or Consequences is a splinter group not representative of the majority of peaceful Zygons, we see exactly one civilian Zygon (And it’s implied that he goes on a murder spree when unmasked). We see approximately two non-radicalized Zygons, and they’re the Unhelpful, Ineffectual and Probably Corrupt government.
    • I notice that this pair of episodes was written by Peter Harness, who also gave us last year’s “Kill the Moon”, the story that half of viewers thought was a pro-choice parable and half of viewers thought was a forced-birth screed, since it’s all about it being the obviously right choice to not terminate the moon’s pregnancy. But the choice is ultimately made by one woman in spite of being pressured by literally everyone in the world, and the choice takes the form of pushing a big red button literally labeled “ABORT”. I get the feeling Peter Harness means really, really well, but has a blind spot for the implications.
  • That fucking CGI title sequence. Yes, it was a brilliant and wonderful fan-made sequence that inspired it, but a bunch of professionals making a television show in high definition for international consumption as a flagship of BBC drama should be able to produce something that doesn’t look like it was made for the Playstation 2. At the least, they should be able to make something that looks as good as the fanart that inspired it.

Flawless Victory, or, Why Monopoly is More Fun to Suck at Than Mortal Kombat

I stopped reading Phil Sandifer’s Tardis Eruditorium about a year and a half ago on account of it not being good for my mental health (Largely the way I find myself agreeing with every detail of his analysis up to the point where he says, “And therefore Steven Moffat is a subversive genius and objectively one of the greatest feminist writers in television today,” rather than, “And therefore Steven Moffat is a hack whose incompetence ruined Doctor Who forever, and it’s a shame that his clumsy but well-meaning attempts at feminism are undermined by his unrepentant gender essentialism.”), but as he now shares an rss feed with the incomparable Jack Graham and Jane Campbell, his stuff crosses my dashboard once again, and that’s fine. Most particularly, he’s been writing a series of articles about the Super Nintendo as an alchemical ritual to destoy Gamergate. Though really only tangentially related, his latest article inspired me to write this:


 

My experience of fighting games is, though I did not realize it at the time, essentially capitalistic, and that is why I never liked them. I mean, I could enjoy some, now and again, but not so much as my friends did and not really in the way you’re meant to.

By way of digression, I’m going to talk about Monopoly for a minute. I do not like Monopoly. Monopoly is an intensely boring game and no fun at all. Many people disagree with me on that point, and lots of people agree. But what hardly anyone knows is that I am, in fact, objectively right about Monopoly being an intensely boring game that is no fun (A claim which, as far as I know, is true only for Monopoly and Candy Land, all other board games being only subjectively boring and no fun rather than it being a mathematically provable proposition).

The Landlord's GameSee, Monopoly started life, before several substantial changes, back in 1903 as The Landlord’s Game, product of a socialist named Lizzie Magie. The game was designed to teach the economic principles of Georgism, namely, that when you find a piece of land just lying about and you stick your flag in it and claim it, you are privatizing public wealth, whereas when you tax the wealth a person created through labor, you are socializing private wealth, and this is stupid and backwards and leads to income inequality and deadweight loss, and we should be taxing the hell out of land instead of taxing wages, and I don’t pretend to understand the math and it’s already hard enough not to simply fall asleep discussing it, but the basic tenet of taxing the land rather than the labor has been declared sound by everyone from Adam Smith to Milton Friedman. Karl Marx criticized it as a last-ditch attempt to salvage something workable out of capitalism, which is high praise given the source. And the basic fallout of all of this is that The Landlord’s Game, and by extension, Monopoly, is a game where, deliberately, any small early advantage to one player which arises through chance leads almost invariably to that player eventually winning while everyone else is, in a very slow, protracted way, ground down into bankruptcy.

Of course, many modern players miss the moral and economic thrust of the game due in part to the ubiquity of house rules which reduce the game’s inherent unfairness. For example, apparently (though I literally had never heard of this rule until last year), it’s almost universal these days for fines to go not back to the bank, but into a separate pot which is awarded to players as they land on “Free Parking”. In fact, Magie herself developed two sets of rules for the game. Monopoly is derived from the Landlord version of the game, while the alternate rules, called The Prosperity Game, operated according to Georgist ideals. After a stirring round of The Landlord Game to teach everyone why capitalism sucked, she proposed, anyone fool enough to let the Georgists pick the next game could play the Prosperity version to get a glimpse of a world where the creation of public wealth benefited all and no one had to go bankrupt. Or more likely, you all decided to play Parcheesi instead and not invite the Georgists to game night any more. But in case you don’t have a Parcheesi set, perhaps you’d like to try one of these fine alternate rule sets to better educate you about economics:

  • 99% Edition: All the properties start out already owned by a hypothetical non-player character. Rents paid on each property are collected by color group. Houses and hotel upgrades are done automatically as each group collects enough money to pay for them. Play continues until all players are bankrupted, in jail, or simply give up.
  • Millennial Edition: As above, but when landing on or passing “Go”, rather than collecting $200, jobless Millennials must instead pay $200 in student loan debts. One player, designated the “boomer” is exempt from this rule, and is required to make frequent acerbic comments about the sense of entitlement among young people these days
  • 1% Edition: Any player owning 8 or more properties is “too big to fail” and is given $10,000 from the bank whenever he wants. “Go to Jail” cards have no effect on such players
  • Communist Revolution Edition: After fifteen minutes, flip the board over and shout, “Death to the bourgeoisie!”. Spend remaining time haggling over a single turnip. Optional: kill the Tzar.

The game became popular among socialist Quakers in Atlantic City, NJ, and it was a localization of the game by Charles Darrow (Introducing such innovations as the “Community Chest” cards, and shortening Magie’s rather wonderful “Labor upon the Land Produces Wages” to “Go”) using that city as a template that was eventually bought by Parker Brothers in 1935 (After rejecting it in 1934 as “too complicated,” the same reason they’d rejected Magie’s original in 1909). Monopoly is a game which makes you feel like you are being very clever and strategic in establishing your economic empire, but there is literally no decision you can make as a player that will improve your chances of winning even half so much as the clever strategy of “a series of dice-rolls that result in you being the first player to land on Boardwalk (Mayfair, if you’re playing the 1936 British localisation, which British people tend to loudly and incorrectly insist is the original).”

But at this point, you’re probably wondering what Monopoly being objectively boring has to do with fighting games, or, indeed, with anything at all. It’s all in that “A small initial advantage leads inexorably to everyone else being slowly ground into bankruptcy,” thing.

There’s an old Kid Radd comic where Radd, a platform game hero, visits the world of a fighting game. Though he’s initially intimidated by the fighters’ large stature and complex move-set, things turn around when a fighter tries and fails to execute a combo attack against him. As a platformer character, Radd has invincibility frames when he loses a hit point, unlike the fighting game denizens, who are instead stun-locked. Armed with this knowledge, he easily dispatches all challengers, depleting their life bars in a matter of seconds by simply tossing off energy blasts at regular intervals. As he drains life bars and the counter shows an impossible 36-hit combo, he declares his love for fighting games.

Skill, in fighting games, is largely a matter of learning the (often ponderous) move sets and knowing when to apply them. Back-forward-back. Down-downright-right-upright-up-punch. Execute it at just the right moment and your character will flip upside down and spin across the screen (possibly exposing her underwear), disarming your opponent and optionally removing their spine. In modern games, there’s a menu you can pull up to study these lists of arcane movements, but that’s for pussies, and besides, your human competitor has no interest in sitting around twiddling his thumbs for five minutes while you memorize a move list. You’re supposed to figure it out through the timeworn combination of experimentation and oral folklore. Teenage boys whispering to each other in the din of the arcade the secrets of how to throw a fireball or teleport to the opposite side of the screen or turn your opponent into an infant. But most importantly, practice.

Fighting games are inherently social. Sure, most fighting games have some kind of single-player option, but that’s not what you’re here for, it’s not why the game exists. No, the one true correct way to play a fighting game is 2P VS. And note the VS there: there’s no such thing as a 2-player cooperative fighting game. Beat-em-ups, which are mechanically similar to fighting games, have cooperative play modes. Fighting games, for the most part, do not. So not merely inherently social, but inherently​ competitive.

Herein lies the rub. I come over to your house and I sit down and you stick the cart in the console and hand me a controller. You’ve played this game before. You own a copy. I do not. Video games are like $50 and it’s 1993, and that’s a lot of money back now, and mom and dad are adamant that I’m only ever going to own a small number of games that I really like, they’re not blowing hundreds of dollars to build me a respectable collection of games most of which are almost certainly deliberate attempts to defraud parents out of fifty dollars. You have, for want of a better term, a “small initial advantage.”

So we play — or rather, we fight. And unless I happen to be some sort of fighting game savant, you and I both know how this goes. I’m still not entirely sure which button does what or how the rules work, or why sometimes pushing back blocks and other times it just backsteps, while you do this funny rocking motion that makes your fighter wave his hands around and generate some kind of shockwave that murders my character from halfway across the screen. The fight lasts five seconds before I am defeated and chastened and you are reassured that your penis is of fully adequate dimensions.

I have acquired five seconds of experience. I have in no measurable way gotten better at this game. But then comes the insult to add to injury: you demand that we play again. Because what just happened was fun for you.

It was not fun for me. And you might say one of two things at this juncture. You might say,”you’re just a sore loser.” Possibly. But explain to me, if you can, what fun is supposed to be here for me. There was never any real chance I could have won. I didn’t even get the fun experience of playing a game: I just got to struggle with unfamiliar controls for five seconds while I got cut in half. This wasn’t a pitched struggle where I gave it my all and as a plucky underdog came so close but fell just short — this was just me getting my ass handed to me. So you say the other thing: “well of course you didn’t have fun. It’s not fun to lose. Fun is the reward for the winner.”

Here I’m confused, though. Because honestly, I don’t see the fun for the winner either. I mean, think about sports. As a general rule, when you’re watching the sportsball, you want to see an exciting game with turnarounds and tense plays and the men in one color running into the men in the other color very hard and trying to knock each other down. Sure, you want Local Sports Team to win, but you don’t actually want an utter rout. I’ve watched maybe three or four boxing matches in my life, and I’m pretty sure that if a boxing match consisted of one pug knocking the other pug (I really, really hope this is boxing jargon short for “pugilist” and not, like, some kind of ethnic slur.) out cold with his first punch in the first round, most of the people who spent money to watch two grown men pummel each other would be disappointed. I mean, sure, there are people who just want to see their team win and would just as soon it be a completely one-sided contest that was barely more than a formality, but by and large, we consider those people to be Yankees fans.

But somehow that seems to be the dominant attitude in fighting games. The aspirational goal is the coveted Flawless Victory. Joy is taken not in the playing of the game, but in the avoidance of playing it: you’re only a true winner, a true man if you beat your opponent into complete submission in an utterly one-sided fight that lasts the shortest amount of time possible. Whatever they might say, the only joy is in victory by any means necessary. Sure, technically, an honorable victory is better than a dishonorable one, but a dishonorable victory is still infinity times better than the most honorable defeat.

There was one fighting game I was pretty good at. It’s called Bushido Blade. An odd duck among the genre, its big gimmick was that rather than a health bar, a single direct strike to the head or torso was instantly fatal. Now, in this game, among the playable characters were a few who were equipped, in addition to their primary sword, with an off-hand weapon, which could be thrown: effectively, a ranged attack that only worked once. But once is all you need, and I found that neither the AI nor any of the human opponents I ever faced could consistently evade if you just threw your sword as soon as the round began. Instant, flawless victory. I’ll admit, it was a nice contrast to constantly being owned at games I only had a few seconds of practice with, but I ultimately found it unfulfilling. And it didn’t take long for my competitors to declare that Bushido Blade sucked and wasn’t worth playing anyway.

Games can be fun even if you lose. Mario Party’s fun even if you lose. Racing games are fun even if you lose. Technically, Monopoly is more fun to lose than it is to win, because at least you can go do something else with your life. In principle, between two players of equal skill, a fighting game can be like that. But that was never my experience of it. My experience was that one player dominated, got to keep playing, acquired experience and therefore increased his competitive advantage, while the other player lost quickly, was eliminated, and thus denied the chance to improve.

And yet, even as we’re easily dispatched by mystical ninja powers, neither are we as a practical matter, permitted to simply quit the game. “Don’t be a pussy,” we’re told. “You’re just a sore loser,” and “What are you, chicken?” This game isn’t fun, can not become fun for us, but to concede that and do something else is taken only as confirmation of our weakness, our inferiority.

That’s what makes my experience of fighting games an inherently capitalistic one. Whoever gains a small advantage at the beginning will start winning. And by the very virtue of winning, they can preclude anyone else, barring miracles, from getting any better. Which means that once you start winning, you keep winning, and everyone else keeps losing. Forever. And daring, as the loser, to suggest that this isn’t much fun and you don’t want to play any more is met only with derision and accusations of unmanliness.

“Come on,” they say. “The game’s perfectly fair. Same rules for everyone. You have just as much chance of winning as I do.” I haven’t played this game before. Can I have a few minutes to practice? “You want me to just sit here and watch you play with yourself? Gay (It was the nineties). Why should I have to pay for you not working harder?” It just doesn’t seem fair: you’ve got a tremendous advantage because your mom and dad buy you lots of games. “Equality of opportunity, not equality of outcome. Bootstraps, man!”

Capitalism tells us that we are enriched through competition. But that just isn’t how the real world works. Businesses are not sports fans. Businesses do not want competition. Businesses are fighting game fans. Businesses want a rout. They want to dominate completely, to destroy with no cost to themselves. They want a flawless victory. A victory that leaves you unable to do any better next time no matter how hard you try. And then they want to demand you play again, knowing you’ll lose again. Because otherwise, it means you’re a pussy.

Short Fiction: Rise of The …

The following is a random bit of prose from a random thing I’m writing in fits and starts. Feel free to comment as to whether or not it’s something worth pursuing.


 

“I yield.” She drew back and dropped to the floor in a sitting position.

“What the hell was that?” Chrysalis demanded, clutching her arm where she’d felt the sting of an injection gun.

“Counteragent. My schedule didn’t allow enough time for me to persuade you logically. It’ll take about twenty minutes to neutralize the metastasin in your system, which should be just about five minutes less than the time it takes for them to notice which guards missed their check-ins, figure out the video feed’s been hacked and send someone down here.”

“Kaitlyn?” Chrys asked. Time, medication and the sheer unlikeliness of it had kept her from recognizing her before. She felt slow and stupid. She relaxed out of her fighting stance and sat. There wasn’t any point in fighting while she was like this. If Kait was telling the truth, she’d have the option of killing her later. If she was lying…

If she was lying, then the universe no longer made enough sense for her to risk doing much of anything.

“You were right,” Kait said. She sounded older, now that Chrys knew what to listen for. Of course she sounded older, she was older. That was how “older” worked. But she sounded more older than she should have done.

“I usually am. About what in particular?”

“Eleven years ago. The Lokiri invasion?”

“Good times,” Chrys said, and she meant it, but she still didn’t fully understand.

“We’re all here on sufferance,” Kait elaborated. “And they only suffer us for so long.”

That sounded dimly familiar. Chrys put the pieces together. “Oh.” And then, “I’m sorry.”

Kait had no idea what to say to that. She had no idea Chrysalis was even capable of saying that. She finally came up with, “Why?”

“There are things you want to be wrong about. Are you going to tell me what happened?”

“It’s a long story.”

“We apparently have twenty-five minutes,” Chrys said.

“I planned on you spending most of that yelling at me.”

“It’s easier to keep you talking for twenty minutes, then incinerate you when my powers come back.” It was too dark in the cell to see her face, but Chrys could sense Kait smiling at that.

“Okay then,” Kait said, “I want you to know up-front, I pretty much lost everything before I figured out just how fucked I was. I should’ve come for you nine years ago, but I couldn’t pull it off until now.”

“I don’t think I believe there’s anything it’d take you nine years to accomplish, Princess.”

Kait blushed without being sure why. “I was in jail for a lot of them.”

Well. That changed things. Chrys leaned forward. “Twenty-two minutes. Talk fast.”

 

Happy Veteran’s Day

Instead of my regular column, I’m going to do some special programming today in honor of the brave soldiers who died in The Great Martian War.

The Great Martian War
Never forget

We’ll return Saturday with new tales from an alternate universe’s Doctor Who, and War of the Worlds will be back next week. Here’s a sneak peak…

 

War of the Worlds
This a real thing that someone put in a real movie. You have been warned.

 

And coming soon, I’ve told you about the big 40th anniversary revelation, and I’ve alluded to the arrival of The Terrible Zodin for the 2004 series finale. But surely, for the half-century, they’d have to come up with something to top that, wouldn’t they?

50thteaser
WHAT DOES IT MEAN?

 

Parse Error

Scene: A lazy Sunday afternoon. DYLAN heads for the basement door.

MOMMY
Where are you going?

DYLAN
I’m gettin’ my painting stuff so I can paint.

MOMMY
You can’t paint right now. Someone needs to be with you because it’s messy. You need supervision for that.

A Pause

DYLAN
But I can see pretty good already.

Grapevine: Mystery Science Theater 3000

What is this “it” which is to him “up”, and which he can perhaps “handle”?

Turn Down Your Lights (Where Applicable)

It is the not-too-distant future, next Sunday, AD. With War of the Worlds on hiatus at this point in the nexus, I find myself in a situation not too dissimilar from where I was about a year ago when it came time to talk about Max Headroom. MST3K logoYou can’t talk about music in 1988 without mentioning “We Didn’t Start the Fire”, you can’t talk about movies in 1988 without mentioning Die Hard, and you can’t talk about Science-Fiction TV in 1988 without mentioning Mystery Science Theater 3000. But really, at this point, what’s left to say about any of them beyond, “They’re really quite good,” and “Okay, I think by now I finally understand all the references.”

From my ramble about Out of this World, you might remember that back in the ’80s, TV stations had a lot more independence, and unaffiliated stations in particular had to scrounge for programming where they could get it, and even very small stations would often end up making some of their own shows. Locally produced TV for a purely local market is something you don’t see a lot of any more, but it used to be a common model (Particularly for kids’ shows. See also: Romper Room).

One of the most popular forms was the Late Night Horror Movies We Can Get the Rights To For Cheap Anthology, and that form’s become kind of enshrined in our culture. Get some crappy old horror movies on the cheap, stick your weather man in a Dracula costume, and have him introduce it. The form had originated in 1954 with Vampira, a Los Angeles-area hostess playing a sexed-up vampire inspired by Morticia Addams (Elvira, Mistress of the Dark was born out of an ’80s attempt to revive the character). By the late ’50s, Screen Gems had packaged the Universal monster movies and early Columbia horror films under the label Shock! for licensing to independent stations, leading to a spate of local shows often titled some variation on “Shock Theater”. Linkara in Longbox of the DamnedBy the ’60s, the Creature Features package added many of the films of Roger Corman, Hammer Studios, Toho and Daiei. Hosts such as Vampira, Morgus the Magnificent, Joe Bob Briggs, Zacherly, Count Gore de Vol ( Washington, DC-area host Dick Dyzsel, better known as the host of the local kids’ show Bozo the Clown) and Svengooli would introduce the movies, usually with a short comedy sketch, and reappear at the commercial breaks. For the most part, their schtick and material varied from “bad” to “worse”, but there were more than a few stand-outs, and lots of the hosts became minor local celebrities. Coast to Coast AM‘s George Noory has cited Morgus as an inspiration, Drew Carey was influenced by Ghoulardi. And Roddy MacDowell’s character in Fright Night is an homage to ’60s host Sinister Seymour. So influential was the format that these sorts of Horror Hosts still exist today, despite the fact that the TV environment has changed so much by now that they’re pretty much entirely redundant.

In another part of the late ’60s and early ’70s, CBS had brought back ’50s puppets-and-live-actor trio Kukla, Fran and Ollie to host the CBS Children’s Film Festival. Unrelatedly, in 1972, Douglas Trumbull made an environmentally themed science fiction movie called Silent Running (no relation to the 1985 song by Mike + the Mechanics), about an astronaut who hijacks a space ship carrying the last existing plant life from Earth (the rest having been wiped out by capitalism, because fuck the environment, it’s the ’70s) and heads out into deep space with no companionship save for two maintenance robots he’s reprogrammed in an attempt to keep his sanity.Silent Running Fast-forward a bit. If you somehow don’t know this, back in 1988, Minneapolis-area prop comic Joel Hodgson came up with a premise for a comedy series and pitched it to the independent Twin Cities TV station KTMA-23 (Now CW-affiliated WUCW). Drawing inspiration from the tradition of late night horror hosts, from Kukla, Fran and Ollie, and from Silent Running, he concocted a backstory about an inventor who’d built a “Satellite of Love” and launched himself into space, where he built three robots, Gypsum (voiced by J. Elvis Weinstein, going by his maiden name “Josh”), Crow (voiced by Trace Beaulieu), and Beeper (voiced by no one, as he spoke only on beeps), to look after the place while he watched movies and offered color commentary. With producer Jim Mallon and cameraman Kevin Murphy, they produced a 30 minute pilot in which Joel demonstrated his latest invention (a chiropractic helmet), saved the station’s plant life from a space virus, and watched selections from the 1969 film The Green Slime.

The pilot sold to KTMA and a season of 13 episodes (later extended to 22) was commissioned. This sort of thing had been tried before in recent years, particularly with Mad Movies and the LA Connection and The Canned Movie Festival, but neither had managed to quite hit the sweet spot, the former confining their riffs to a separate segment, and the latter doing a wholesale replacement of the film’s audio track a la Woody Allen’s What’s Up Tiger Lilly. Despite being extremely rough around the edges, Hodgson’s version managed to find its audience almost immediately (though there were still a handful of call-ins to the station very irate that the hosts were talking over Gamera vs Barugon). Over the course of the season, the premise would evolve and be fleshed out: Beeper gained the ability to talk and was renamed Tom Servo, Gypsy was revealed as female, the camera became anthropomorphized as the mute robot “Cambot”, and Hodgson’s character became “Joel Robinson”, not a professional inventor, but a janitor for “Gizmonic Institute”. Episode 7 introduced Beaulieu and Weinstein as Drs. Clayton Forrester and Larry Erhardt, mad scientists who’d shot Joel into space, possibly on a whim. The nature of the experiment was still vague at this point; the implication seems to be that Joel is hosting movies to raise money for a rescue mission.

Those early episodes are pretty rough. The Last Race posterThe material, largely ad libbed, is hit-or-miss, the acting and production lacks polish, and, since no one in a legal position to do so thinks it is even remotely a good idea to watch them, they’re only watchable in the form of Nth generation off-air fan-made tapes with dodgy audio and severe generation loss (Also, the first three episodes aren’t available at all, and some episodes may be incomplete). Much of the material would be revisited later in better quality, albeit with some omissions. That said, not among those episodes they’d later remake are the ones I consider highlights of the season, Saul Bass’s psychedelic environmental sci-fi film, Phase IV (Yes, the ant movie), and The Last Race, in which Lee Majors and Chris Makepeace try to cross a post-apocalyptic US ​​in a race car with Burgess Meredith on their tail in a fighter jet.

The KTMA season of Mystery Science Theater 3000 did well enough, but KTMA as a whole was strapped for cash and declined to renew the show. Joe Estevez in Soultaker on Mystery Science Theater 3000Fortunately, a demo reel of the show sparked interest from The Comedy Channel, which picked up the show. With access to actual sets and lighting, they decided to up their game a bit, rebuilding the ‘Bots, and hired Michael J. Nelson as a writer so they could start having actual scripts. The relationship between Joel and the Mads also became more antagonistic, with the Mads now explicitly trying to drive Joel insane. Weinstein wasn’t as interested in the more tightly structured format and left after the first season to be replaced by Frank Conniff as “TV’s Frank” and Kevin Murphy as the voice of Tom Servo. Midway through the fifth season, Hodgson himself left the show, prompting Nelson to take his place. Between seasons 6 and 7, TV’s Frank was “killed off”, and a feature film was made, based around This Island Earth. The movie was okay, but uneven and not a good fit for the series format. The short seventh season featured a metaplot mocking the process of dealing with meddling studio executives while trying to make a film. Comedy Central finally dropped the show, and the series ended with the regulars ascending to a higher plane of existence and Dr. Forrester regressing to infancy.

A fan campaign to save the show led to it being picked up by The Sci-Fi Channel in 1997, and this is, weirdly enough, when I finally got to see it. I’d heard of the show for years, but the byzantine vagaries of our cable system meant that Comedy Central would have cost us some obscene amount of extra money per month. So up until they switched to a channel I got, my only exposure to MST3K was in the form of Adam Cadre’s MSTings of The Eye of Argon and A Royal Wedding. Ironically, in the fall of 1997, I went off to college, where the campus system did carry Comedy Central, which was cool because now I could watch The Daily Show With Craig Kilborn, at least until they replaced him with some loser who I’m sure will never make it.

It is, of course, a tradition among fans of any long-running series to conclude that everything sucks if it happened after some particular, easily identifiable point in the series history, like when KITT became a convertible, Cousin Oliver came to live with them, Scrappy Doo was introduced, Billy Connelly took over from Howard Hessman, Fonzie jumped over that shark, or the fucking fiftieth anniversary year was marked by them not bothering to have a season at all just a dull special built around a cheap 3D gimmick and a plot so transparent and predictable Power Rangers would have rejected it as too obvious. But in the case of the Sci-Fi Channel seasons of Mystery Science Theater 3000, there might be a legit argument to be made. I’m told that basically none of the people responsible for bringing the show to Sci-Fi were still there when it actually arrived, and one gets the sense that once the deal was done and they were committed, various Sci-Fi Channel executives said, “Okay, now let’s watch an episode. What’s this show about again? OH DEAR LORD WHAT ARE THEY DOING TO THAT POOR LOW BUDGET FILM? Someone call Joe Estevez and apologize at once!”

With Beaulieu gone, Bill Corbett took over as the voice of Crow, and also as “Observer”, an (allegedly) hyper-intelligent alien who served as a sidekick to the new antagonist, Pearl Forrester. Mary Jo Pehl had played Dr. Forrester’s mother (as well as numerous minor characters) several times over the past few years, and was now rewritten as an aspiring tyrant. The framing story plots became more complex, with Mike and the Bots returning to corporeal form on the Satellite of Love many centuries in the future, only to find Earth turned into a Planet of the Apes (Thanks to the dating habits of Mike’s family). After Mike accidentally causes the destruction of Earth, Pearl and a surviving ape, Professor Bobo, pursue them through space and time, soon joined by Observer, the only survivor after Mike accidentally causes the destruction of his planet. They eventually make their way back to present-day Earth, where Pearl takes up residence in her ancient familial castle and pursues various ridiculous schemes to conquer the world.

Under orders from their new corporate overlords, the movie selection played it safer for these last three seasons, and stuck more to science fiction and monster movies rather than the wider variety of B-movies and exploitation films used in the earlier seasons. The movies tended at least to be generally coherent, so there were no perfect trainwrecks like Manos: The Hands of Fate, but as a side-effect, they also got a little samey: season 8 featured both Return of the Creature (the sequel to Creature from the Black Lagoon) and I Was a Teenage Werewolf, as well as two late ’50s/early ’60s Japanese alien invasion movies so similar that even Mike and the Bots are nearly broken by it. Continue reading Grapevine: Mystery Science Theater 3000